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Rictus25

7 Game Reviews w/ Response

All 19 Reviews

Nice game dudes !
I would just like to talk about some problems :
-I personally think mutate is too hard to get, and the difference between the "no mutate mode" and the first mutate mode is way tooo much. I mean, if the guy dosnt mutate, it starts to be impossible after wave 10, but when he already mutate, its really simple. After wave 15, no way to absorb bodies : it desapear to fast, and enemies are more agressive.
-I like your camera, but i think it would be better to let player see more far. Actually, I only perma-shot, hoping tuching enemies out-of-screen.
-As NuclearThrones, maybe some light-effect would be nice.

Anyway, great job !

VeryEvilTomato responds:

Thanks a lot for the feedback! We did our best in the 3 days we had, but for sure in an extended version we'll take all of these in count.

Nice game dude ! Just few problems in the comprehension of the game, I had to read comment/try 5 minutes to understand what the game was about.

Still, good ideas, good Game Design, I liked it, good job.

StuffedWombat responds:

if it took you so long to understand what it was about, I did probably not do a good job designing this ^^

Thanks anyways, glad you enjoyed it afterwards :)

Some problems : When you press top/down arrow, the screen is moving, never forget this when you prog (make the game in full screen, so it doesnt happen).
Think about ppl of different langages, which do not have QWERTY (thinking about french with azerty). To solve this, you shall map your controls like this : AS D or QSD to swap weapon, Z to use item, and R to randomize.
Thinking about the randomize : Not very useful (but i understand why it exist), moreover, whydo you have to select objects and not for the randomize ? I dont think "chose" item is the good think, you have 4 items, 1 for each control, and its ok.
Finally, even if your game is called "randomize", there is a big problem : the differents generation are totally useless, except when a mob spawn next to you and rekt you instant, so there is 2 situations : -The randomize doesnt matter. OR -The randomize insta-kill you, which is fcking frustating.

DogSeeker responds:

thank for review.
i will try to :)

We dont have time to read controls, we dont understand anything, the camera doesnt work...

kevj18891 responds:

try now please

Some bugs in the game (get 6 hearth), but its ok.

About level design, I would talk about the screen : When you fall, you don't see where u fall, which can kill you and is very fustrating when you don't have wallclim/dbl jump.
When you fight the boss, you HAVE to take the first damage (cause hero don't move, tell me if I am wrong) and this is definitly a BAD idea : player always have to be able to dodge damage.

I personaly found 0 secret, and did all the room exept one door. I assume it was an extralife.

Make one checkpoint more just before boss, and make boss more difficult. Actually, the boss is pretty easy to kill, but if you die, your check point is 3000 miles away, which suck asfuck. Just make boss more difficult, with more challenge (actually, lose H.P on boss is just when you did a really stupid mistake).

Anyway, nice game. I didnt found any secret, and its frustrating because I dont want to restart all to found them :/

gamesbynoe responds:

Thank you for review.
Actually in a BOSS scene you can dodge first attack if run to the left and climb/jump to upper platform.
I will fix glitches especially the funniest bug with extra life and try to rethink level design.
Thank's for help!

Great Game dude ! It is just really hard to understand gtraphics, but anyway, gj

Niborious7 responds:

Thank You!
I just updated the graphics to hopefully make it a lot easier to understand

Nice Game ! Great Pixel Art !
I liked the concept, simple and it works. I personally found the Game a bit easy, wich is not necessary a problem, but I've never lose any H.P, and I did the game 3 times. Moreover, there is no progression in this game : every challenge are the same, even if you do it in first or in last (or at least I didnt see any changes). Maybe if the challenge were more and mre difficults, or if after each challenge the game would be changed (you run slowly after one, the screen is always reverse, you cant shoot every 0.1 sec), it would make the game more interesting.

Anyway, thats a great job. What is the game engine?

BoMToons responds:

Thanks for the review, we made it in straight up Flash (cs5.5 and FlashDevelop)

Age 26

Rubika

France

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